Checkpoint / End
Here you will learn everything about checkpoint and end configuration
Most of the configuration can be done from commands. here
Variable | Description | Checkpoint | End |
ID_justforindication | This show you the ID of the object when you saved the map. (Can't be changed) | Yes | Yes |
LinkedTo_id_order | List of id_orders linked to | Yes | No |
enumParticle | Particle name | Yes | Yes |
enumParticle_IFNEXT | Particle name if the object is next of the player | Yes | Yes |
x, y, z | Coordinates of the object | Yes | Yes |
world | World's name | Yes | Yes |
radius_size | Radius of the object | Yes | Yes |
x_degrees, y_degrees, z_degrees | Rotation of the object | Yes | Yes |
particle_amount | Particle multiplication | Yes | Yes |
boostMultiplier | Boost applied to the player when the player pass through the object | Yes | No |
shape | Only "Circle" or null | Yes | Yes |
lineHelperto | List of id of objects that the line helper will draw toward (null or [] (empty)) draw lines to every linked objects and the object Set the list as: [1, 2, 3, 4] the line starting from the current object will end on the objects with ids 1, 2, 3 and 4 | Yes | Yes (multiple laps) |
boostMultiplier: If you want that the checkpoint reduce the speed of the player you can use this parameter like this:
Example: Reduce player speed by 5% : boostMultiplier: -0.95
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