Checkpoint / End

Here you will learn everything about checkpoint and end configuration

Most of the configuration can be done from commands. here

Variable

Description

Checkpoint

End

ID_justforindication

This show you the ID of the object when you saved the map. (Can't be changed)

Yes

Yes

LinkedTo_id_order

List of id_orders linked to

Yes

No

enumParticle

Yes

Yes

enumParticle_IFNEXT

Particle name if the object is next of the player

Yes

Yes

x, y, z

Coordinates of the object

Yes

Yes

world

World's name

Yes

Yes

radius_size

Radius of the object

Yes

Yes

x_degrees, y_degrees, z_degrees

Rotation of the object

Yes

Yes

particle_amount

Particle multiplication

Yes

Yes

boostMultiplier

Boost applied to the player when the player pass through the object

Yes

No

shape

Only "Circle" or null

Yes

Yes

lineHelperto

List of id of objects that the line helper will draw toward (null or [] (empty)) draw lines to every linked objects and the object

Set the list as: [1, 2, 3, 4] the line starting from the current object will end on the objects with ids 1, 2, 3 and 4

Yes

Yes (multiple laps)

boostMultiplier: If you want that the checkpoint reduce the speed of the player you can use this parameter like this:

Example: Reduce player speed by 5% : boostMultiplier: -0.95

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